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An amazing use of limitation on paper, but the game itself looks way better than it plays due to the nature of its design. If I were you, I'd probably have main character jump so he could avoid clock handles and have every clock cycle advance the arena in some way. For example, one clock cycle would introduce stage hazards, another one tougher enemy times etc etc. That way the game would've been much more deep and replayable. As it is, it's still a very good time, but way too limiting and it ends too quickly.