The game will start and then the whole screen goes blank then it restart and reload. After it is done reloading and then it says that AMD Driver has stopped working and that issue was resolved at the bottom of my screen. Game will run a blank screen but music will play. In the corner of the screen it says (Not Responding). I am using windows 7 is that the issue?
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AMD Driver? I don’t have an AMD Graphics card, I’m a Nvidia user. I also use Windows 10, but I ran the game on a VMWare instance of Windows 7 using the older v1.06 version without any problems. I haven’t tested it with v1.1 (which uses more recent Godot Engine version), although I’ve tested on the virtualized Ubuntu environment (Ubuntu 20.04.3 LTS).
I could say that Windows 7 is an issue, but the AMD driver is another info… something I sadly can’t test locally, so I have some steps to ask you:
- Step zero: is it 32-bit or 64-bit Windows? The game was always tested on 64-bit systems, even on VMWare-emulated Linux and Windows 7. You said the game starts OK but crashes. !) Download the v1.02 avaliable on my Patreon post: https://www.patreon.com/posts/update-v1-02-is-51499563 - can you run it on your environment?
- If so, try updating it to v1.07, the newest version with the older Godot Engine executable. Can you run it?
- If not, is OpenGL 3.0 installed in your Windows 7? That’s the one I use for the hardware-accelerated particles and overall graphics. I don’t have OpenGL 2.0 failbacks activated on the project. Again, I don’t know how AMD graphics works, I’m a green guy, hehehe.
- And even that, are you sure you wanna stay on Windows 7? Windows 10 is pretty solid by now, and can run even on 8+ year computers. If for game compatibility, you can use DOSBox for 16-bit old games.
I’m so sorry that this problem is affecting you, and I wish I can get more info for future updates, and maybe to decide using the older Godot Engine version or activate OpenGL 2.0 failbacks.