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I have a question and an idea that I think is not unfeasible!

The question:

What is the actual size of the map? I mean, what is the maximum that can be created in the editor? I guess it can't be as big as the map in Gta San Andreas! :D

The idea:

It will be possible to use a car in the game! For example, if the player picks up a car/motorbike as an object, or as if he picks up a weapon, and as if I choose a weapon, the inside of a car appears, etc. However, then the speed should change, so double the speed for example.

P.S.: I hope to get answers from the developer, and to my previous questions :) 

well.... this ain't gonna happen.

the size of the map is 64 x 64 tiles and 9 floors.

this is not an engine that will likely ever do anything other than retro style first person shooters. somewhere between wolfenstein 3d and doom in terms of gameplay.

if you want to try and make the style of game you are talking about, i suggest you try coppercube. it is probably the easiest 3d engine that's not "specialized" to a specific genre of game. efpse it much easier to use than coppercube, but it is intended to make a very specific type of game.

i am not a developer or involved with the creation of efpse, but the things you are talking about are outside the scope of the engine.

There is no driving mechanics and there never will be. There is literally no reason to implement that.
And the map size is limited to 64 by 64 by 9. That is a hard limit.