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(+1)

Some initial thoughts:

1) Turns are very confusing. 99% of the time I don't know who travels where, maybe show chars' plans to travel or make travelling longer. Tavern POIs? Would be great. Mb slower turns.

2) Maybe adding an outline to selected city?

3) Showing chars' holdings in their lists. 

4) Pausing on spacebar.

5) Pausing on events.

 6) Is negative population in POI ok?

7) A little bit of tutorial is gravely needed. Like, when you can influence smb, manipulate etc.


These are just basic thoughts. Good concept, I hope you will develop it further.

(+1)

Thanks for feedback @LeKopic ! Here my thoughts:

1) it's a prototype so travelling is just a feature that I want to implement on "bare bones" state, so you are absolutely right! I think I can add a "neutral action" to display that an npc is considering to leaving a city and move to another one and maybe in the future the path and maybe future plans, right move to a city and to another. Tavern POI ? cool idea! I considered only "graveyard" and "dungeons" but taverns will be a cool choice too!

2) you are right, there is only an "on over" effect

3) cool idea!

4) I have to find a way to implement it, but defenetely a good feedback!

5) I have mixed feeling about this, maybe an option would be more clear?

6) nope, should be fixed, do you experienced this problem? How?

7) yes I know, I will work on a video for the future, for this tutorial at least

Thanks for feedback! Really appreciated!