So this is pretty much the run cycle finished... hopefully the rest of the animations such as jumping and landing will be pretty basic. Most of the animations are basic, I haven't had time to really inject the actual character and personality of Avergmus into the animation, but that usually adds 10+ hours to the animation process (and potentially a lifetime of professional experience).
Against my better judgement, I have about 2 hours of footage of me making the entire run cycle (though some extra time after recording was spent polishing aka 3 hours of tweaking graph handles). It's mostly me fumbling with Blender but hopefully this gives some insight on how 3D game animation is made: