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Wow, cool guys! I am about to submit my game for this jam. Unfortunately I dont have any spare time this week. I would have liked to add more stuff and polish everything a bit more, but oh well. I learned a lot about gameobjects, instantiating and destroying them, working with public variables in the inspector, made a basic health system and even modeled the - very basic - main character in blender. 


So, overall I learned a lot and am happy to keep working on learning this amazing activity :)

(Lets hope, the upload works as I need to do it :D)

Wow, that sounds like a lot of stuff, and I personally have no idea what half of what you said even means. Good job!

Also, question, would you be willing to share a picture with the blender model for the character? I'm super curious about that.

Sure, when I get home the next time. Dont expect sth special :D

Here it is. It is not animated yet - lack of time - but it was quite fun to make this piece of ... art :D

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Ooo looking good. You can easily mess around with some vertices to give him a little more dimension. There's an option in Blender to drag one vertex and have those in the vicinity follow proportionally. I found it does wonders for polishing a rough mesh. Also, in case you haven't done so already, using a reference image in the background is super useful for getting the proportions right with minimal effort.

I know about the vertx, but not how to implement that, yet. The Image sounds interesting. Have to Look that one up :)

You can do the vertex trick from these options right here:


And for the reference img, you have these options right here:


Hope this is useful to you :)

awesome. Thanks!

Hey! It’s a fun style of biped! But it looks very smooth. What’s the vertex/face count? Do you have a remesher for when you put it into the game?

I think 3/3 with the smooth Option. 

No idea what a remesher is :D

I feel you on the learning curve with the GameJam! I tried to dip my toes in things I’m not used to, and it was a success and failure on different parts. What engine did you decide to use??

unity.