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The concept of repeating all the levels when loosing is interesting in this game, I love how the levels gets mixed, past and present, as in time itself is broken.
i like how the lava particles add so much life to the scene.
As for the mechanics, i was stuck in lvl3 for so long till i tried to experiment with a wall jump, and it worked hhhhh i think you should mention that mechanic it in the game.
The pause menu doesnt stop the game nor the time counter.
I think the jump and controls in general are a bit floaty and heavy, maybe that's by design, but its not really my cup of tea. I respect the effort though ! good job.

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Wow, great comment. Thanks for the nice words about my game. Yes, I agree with you about lvl3 and mentioning this mechanic. But the pause is designed not to pause the game, so as not to abuse it. Will work on improving jumping and controls in new games. Thanks again for the amazing comment.

(+1)

aah i see, the pause decision makes sense.

Guud luuck ;D