I agree, I will implement rotation speed limit and reduce it. Thank you for well written feedback.
novaRayX Games
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I agree, the reason the turning is so fast is that I asked play testers what they think and one of the issues was slow turning. In last minutes I changed and tested it was good for me, but apparently not for everybody else. I definitely agree this was a bad decision and later I will implement limit on top of reduced speed.
Yeah, it's always some features are missing that were planned ahahahh. I didn't knew there is a second day, soooo I played again and found that player is just able to give to people nothing and still get paid. Earned $41 by giving nothing really great business. And yeah, you were right ice table is groundbreaking! XD
I really liked this game. It feels sooo good. So I beat the final boss. Dying in this game feels fun and interesting, I was never upset with it. Fighting system feels cool, and I feel the attack of my character, especially with this good sound design, and death animation. But as others were saying there is some issues. Camera should be higher, game needs setting menu for sound and graphics, and fix the jump. Wall jump is fine I guess but you should tell the player how it works, it's hard to realize that player should not move at any direction, face the wall, and click spacebar at the same time. Bosses are cool, but the last one I defeated with bug, there is attack range for boss, so I was not in range of the boss but also able to use by purification ability so it took some time but I killed it. The text is unreadable in main menu. The design of the background building looks amazing, and this is an interesting idea. I hope you will fix all the issues and improve this game!
It's REALLY hard to jump between some platforms in this game. After sixth death because I fell in spikes I quit from game. Sound design is really nice, I inspired by it and will add some stuff to my future projects. I didn't really liked the visuals, the background and interactable objects as platforms are looking same, so it doesn't feel deep. And for me, there is too much text.
OUCH sounds is the best. But I lost in same looking world and quit. And I don't really feel the point of going somewhere, I would like to see maybe a cutscene that explains my character goals or silent npc that I follow. And jumping feels weird, sometimes you click W or spacebar but it doesn't jump, I think reason for that is animation. Also big chains in front of my camera is annoying, maybe make it transparent as my character walks in it? Text hard to read. I think this project just needs more time. Waiting for your updates!
The game feels nice, but I dropped it because of too much need in oxygen and it kinda breaks concept of exploration. In general I liked the style and variations of mechanics. I feel like developers love their project and tried to make a good product. Probably will follow updates and hope you will finish temple or whatever it is where npc are, reduce need in oxygen, tell little bit more directions, and fix bug with endless dialog.
Thank you for you review. Absolutely will add postprocessing, and sounds. I think you are right about combat i am definetly need add some feedback from atacking enemy's. About too many hits, i just forgot to reduce the hp of aliens. Jumping, just for me more comfortable to jump on space, and awkward on W. But will add the settings of the keyboard.