I love the concept and the puzzles, but the controls are extremely unintuitive and complex, and this may just be a problem on my end but the game ran pretty slow for me? Also the art is adorable
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First time I hear about the game running slow, it would make sense though, as the pipe flow logic involves far more computation than I would like it to. I will look into performance improvements for the post jam version.
Regarding input, yeah, it's really confusing, in the current version we replaced most inputs with a single context dependent button cursor, so it will end up looking something like this post jam:
Thank you and I'm glad you liked it!