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So today was Victoria day (a work day off holiday for Canadians as far as I know, not really in UK for some reason). So me and Cowberry the composer decided to work together in the same room for some good ol fashioned local game jamming like we used to before the pandemic. I got animations done for Avergmus and got them sort of okay blended together in the movement (some things seem to be missing from the run cycle somehow...). Truth be told there isn't much platforming in this, it's mostly an excuse to bounce between VN/dating +shooting segments. Some things came really well together, I also took a stab at animating a storyboard sequence for the anime opening and Cowberry timed out all the parts reall well as you can see in the devlog.


THE PROBLEM, is I forgot that doing ingame cinematics is a fucking nightmare especially when timing it to music. There are multiples ways of charting it out but since Godot's animation editor isn't as robust as say.. premiere where you can scrub through audio, it's really hard to line things up. I had to export the animation to 60 fps and did simple tests to make sure a cut would line up based on the exact frame, but no dice, the frames seem to be off by 7-8. At 60 fps this can get a little annoying so I'm considering at least trying for 24 fps to narrow it down, even if the output will do 60 fps (and EVEN if godot has a really bad measuring method). That's not even getting into syncing into the audio which is a bit of a headache along with the editing.

This isn't even getting into the animation part which I think I can handle. It's just a matter of making the characters and giving them simple posing and getting the most out of smart camera work. Lot of anime in the 80s tend to just have characters standing or walking in place (due to budgets) but also sometimes it was just impressive to animate a character spin around... which is easy with in-game cinematics and full 3D. Anyway you can see me complain about this in the devlog, and also listen to my cat meow to the music almost on beat (also I had no idea she was scratching the door, because I'm hearing impaired and with headphones).