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Looking for feedback on a design thought. I have a gun that fires bullets and a button that cycles through the cards.  Right now the right click is the cycle because you don't do it as much as firing the gun.  BUT the gun fires automatically as long as you hold the button.   

I'm thinking about making the fire button the right mouse button and the select button the left mouse button.  That way player's can rest their hand on the right mouse button to continuously fire.  Then use their index finger to have more control over which option they choose.   I don't want to use the mouse wheel because those are not very reliable to me in a chaotic game like this will be.

What are your thoughts on using mouse controls to cycle through the battle menu?  

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Would it make more sense to just have continuous fire on by default and make the right-click a ceasefire instead? Just a thought I had while reading through your stuff.

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I thought about that, but then I lose the possibility of a "don' t shoot this" object.

That's why there would be a ceasefire button. From my perspective that would increase the skill level needed for the game while still keeping the frantic feeling you have going. Just a thought though. I'm sure whatever you settle on will be the best choice ultimately :)

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I messed with it a bit more and I cracked it.   It feels really intuitive now.  You hold the left mouse to constantly fire bullets, you right click to select the secondary action card, while still firing bullets, and you release the left mouse button to activate the chosen card.  you can also activate the card by  pressing the left mouse button while it is highlighted.  It's subtle but it made a big difference.

Nice! Glad you got it to a place you are happy with :D