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Thanks for your comment!

I'm quite ashamed I forgot to normalize the movement vector and then didn't even notice it...

In the Level select screen it is written for each level how many points you need to win. But yeah I could also add that somewhere in level as well as to the end screen.

Some form of tutorial is planned as in a few pictures at the start screen.
As for serving the wrong product I want the player to be able to serve the wrong one and loose a point. Though I'm also currently developing more visual feedback and gamefeel, including the customers making an angry face and sound or something when served the wrong product.

Oh, I didn't notice the points in the level screen.

Probably shouldn't be trying games so late at night, hehe.

Yes, some noticeable feedback is needed when you do something wrong. Maybe a sound effect or have the score flash in red and in large font size. Or maybe a screen shake. Or all of the previous at the same time hehehe.

Good luck with the next game update! :)