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ZeraDoesStuff

24
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4
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A member registered Apr 29, 2022 · View creator page →

Creator of

Recent community posts

Really like this inverted Minesweeper Gameplay. This is truly something I havn't seen before!
The diagonaly movement sometimes didn't work for me and I missed some soft and somber Background music but I still really enjoyed my time with this game.
Good work!

Nice little Shmup, sadly I'm bad at those so I couldn't finish it.
Maybe add a toggle for autoshoot so you don't have to press the shooting button all the time?

FWMC where so cute, I feld bad hitting them :(
But in the end they couldn't BauBau their way out of it this time...

Really cute game, missed background music but enjoyed my time playing it.

Nice game but also too frustrating for me (As I'm bad with this kind of games).
As others pointed out I would like for your attack to block/destroy the projectiles. Also I thing Coyote time would improve the gamefeel.
Still a really nice game and good work for 2 weeks, keep at it!

I really liked the mood and look of the game, really well made!
Sadly the first time I tried it I got stuck at the figure placing stage and was confused if I did something wrong or if this was a bug. After restarting it worked as expected.
Still pretty nice

Really cute game, finally a social deduction game I can play by myself XD

Found the impostor on my first playthrough, but it was more a lucky guess than anything.
Defenitely has potential

Cute little game, keep at it!

Thank you for playing and glad you liked it!

And thank you for your feedback, it's stuff like this that's obvious to the ones making it, so good to hear it from one playing it.

Thank you, glad you liked it!

Thank you for playing our little game!

Glad you liked it.

Thank you for playing!

Yeah, we had a few discussions about the order and probability of diseases appearing, I'm also not happy with how it is right now.

I would say in this praxis is a doubled dose the least of our concerns

Thank you for playing!

And yeah, the descriptions are more like in jokes than descriptions.
We kinda lacked the time to give more thouthg to it, but happy to hear you still had fun!

Uh, you are right, that would have been fun

And a big thank you for playing!

Really nice game!

Nailed the theme. Great work!

Cute little game!

I liked it.
Maybe instead of simply getting the money the saplings could drop the coins and you would need to click them to collect them.

Nice game, was easy enough to understand.
Thought the theme was kinda off for the Jam.

Thank you for playing the game!

Yeah, we had a few ideas for failure conditions but because of a lack of time we settled on a simple job simulator.

Thanks for playing the game, good to hear you enjoyed your time with it.

The number at the top are the different diseases you cured, there are 10 in total.
Yeah the feedback is quite lacking.

Nevertheless, big thank you for playing the game, makes us really happy!

Nice little game.

Don't worry about it.

Like I said I had planned the project much smaller to begin with, so I'm quite happy with how it turned out in the end.

Also I worked on the project for a few month now and I wanna try other things, other genres.

Start with cleaner code and a better plan, not constantly change and redo stuff.

So no worries I had already planned to start a new project after being done polishing the visuals.

And also best of luck to you and your future projects.

Hello, thanks for playing my little game and sorry my reply is so late.

I'm aware of those shortcomings, though to my defense the game was originally planed much smaller in scope since it is the first game I ever published.
But while making it I added one feature after another and now it's kind of a mess with a few problems as you pointed out.

So to answer your last point, I myself don't know where to go with it so I will make it look a little nicer and then move on to a new project.

Nice game.

I also gave some of your other games a try.

All are quite good.

Keep it up!

Thanks for your comment!

I'm quite ashamed I forgot to normalize the movement vector and then didn't even notice it...

In the Level select screen it is written for each level how many points you need to win. But yeah I could also add that somewhere in level as well as to the end screen.

Some form of tutorial is planned as in a few pictures at the start screen.
As for serving the wrong product I want the player to be able to serve the wrong one and loose a point. Though I'm also currently developing more visual feedback and gamefeel, including the customers making an angry face and sound or something when served the wrong product.