Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A fun and well-made game! The achievement track was a great way to teach me how to play the game while playing it, and guiding me to the next step. It took me quite a while to build up a lucrative factory, and some of it was frustrating because of how buckets work and how difficult it was to click on things on the ground. However , once I got into the flow of it and got my first belt, it was very satisfying.

Some suggestions to improve the game:

- More audio for UI things. I'd love to hear something as I switch between build menu and change/rotate tools, for faster learning and better feedback.

- Tune the beginning of the game a bit so you can get to an initial belt to selling machine? Could be a player problem but it felt like it took a really long time. I think if buckets were a bit less frustrating (as far as getting things in them and not falling out), it wouldn't be or feel as long.

- I had to zoom my browser in to read stuff--played fine once zoomed in. Is it possible to export a build of the game with larger dimensions?

Once again, I really enjoyed your game and think you did an excellent job making it. Hope it was a fun experience and you learned a lot!

(1 edit)

Just updated the audio stuff and a couple more things! Thanks a lot for all the feedback, I greatly appreciate it

The beginning of the game is a lot hit or miss, so I'll probably try to balance it but it's not that easy to do as I'd like to have a small window of time were the buckets are the most relevant. Later in the game they can still be useful when expanding the machine's systems tho! I usually put them were I have leaks so they catch the clips falling until I can build a safer system for them

I exported the game on a higher resolution and think it should be better now. The downloadable version fits the screen on a 16/9 aspect ratio but I have some problems exporting WebGL builds

Really glad you liked it! It definitely was a fun experience and I had a great time making it and even more seeing all the different designs my friends came up with