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Luka Rizzi

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A member registered Oct 30, 2019 · View creator page →

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Thanks for the kind words, I can't believe I forgot the controller support and I'll look into adding it this week if I have the time. Really glad you enjoyed it!

That very last section was painful, lol
I liked it a lot, although I'd suggest having a "Strongly recommended to play the downloadable version" disclaimer on the web page as the frame rate works a little weird on the Web Build, and there was a part near the end I got stuck in I'm not sure I could've beaten if I hadn't downloaded it and played again until that part. (Specifically talking about when you have to jump and release almost at the same time to not hit the roof in one of the final jumps in the last checkpoint, it was insanely hard on the downloadable version but super doable with skill, whereas in the build I'm not sure if the physics make it possible)
Overall, it's a very good game, super polished and complete and with very good level design. The perfect example of what a good finished jam game should be imo. Only small gripe was that having to wait for the timing on the spiky blocks made me lose a little time after respawning in a couple checkpoints that slightly cut me out of the flow, but it's a super dumb thing to worry about

Love this, it's incredible that it got to be this polished in only ten days. Can't see it being super replayable without some extra mechanics but there's definitely potential in here to make a full on commercial release, should you want to do it. I'm really amazed with all the ideas, content and polish that you made in so little time

Sorry I meant a discord stream lol not a public one, my best friend was with me on the jam so we were playing the games together. I would love to try this out again once the bugs are all ironed out! Kudos again for the increible looking entry

Thanks! We'll try to upload a version with bugfixing and better audio in the next few days, with that feedback being one of the most important changes. I actually changed it later after release but was too busy with work to remember to make a new build. I'm super glad you liked it! We ended up with a game a lot shorter than what we wanted so it's super uplifting to hear you say the layout doesn't feel linear.
By the way, I played Wyrm Canyon with Dante the other day. He was the one who gave you the feedback but while we played I couldn't believe how original and well realized that game was. It's super impressive and interesting so it's nice to hear that you also enjoyed our entry

Liked it a lot, the concept is good and I found once I was done with it a lot more time had passed than I thought. Would love to see it expanded into something bigger!

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Great graphics, audio effects and song . Loved the concept, would love to see it expanded some more.  I quickly realized I could get my player stuck without advancing just having a turret that doesn't shoot it one tile forward and the game was pretty much won, would like it a lot if the player could collect some different score by making hazards destroy other ones and stepping on a turret destroyed it, but maybe a mine killed you. Despite that, I made my character move somewhere else to avoid breaking the game and it was pretty fun for a while.

Nice small game, I enjoyed it :) I liked that when you died you didn't respawn at the beginning, it saved me some frustration

I really liked it, it has a very good art style and the gameplay is relaxing and fairly enjoyable. I found the difficulty to be perfect for having to pay attention but not die too much as to get frustrated. A pretty decent amount of polish for a 2 week game jam, very well done :)

I really like it, it's probably gonna be my favourite from the jam, but I can't really play it because of a couple of bugs like randomly phasing through platformrs or getting stuck at the landing and being unable to move until jumping, which forced me to die in a couple of spots. It's crazy how cool, polished and well designed this looks so I'll still be reviewing it with that idea on mind but I'm sad that it's too buggy for me to be able to finish it. I played it on stream with a friend and he got much further without my issues but then started getting them in the same way. Still, congrats on making probably the best looking game on the jam by far!

Honestly I found it pretty frustrating with having to wait a lot for the timer and stuff, but it was super cute so I played it whole. I love the aesthetic, would have loved for it to have an ending like the starting screens which were cute. Pretty solid overall besides some level design and the lack of control on the transformations

It was funny, I made this silly drawing in like 15 minutes because I found the simple art style and the guns floating above the character's shoulders weirdly compelling, hope you like it

Im really glad you enjoyed it! The camera actually does lerp its position and slerp its rotation, we just made it kinda fast because otherwise with our controls it became a little dizzying. The disorienting was intentional, as the idea was to try and find your way around the map the best you can and not screw up your pheromone trails, but based on playtests we might should have had a bigger camera size lol

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It's absurd you made this in two hours and a half. It's a fully fledged game for the framework of the time it took and could perfectly be expanded into something bigger if you wished to. Really loved it

The build doesn't seem to be working ): It opens to a empty scene

Can you make a PC build? I'd like to play this, I like pachinko games, but It's far more comfortable for me to play it either on web or PC

Thanks! It's great to see someone appreciate that side of the game. I made it with a friend and it was fun explaining it to him, it was the core idea from which the game ended up forming. After the rating period we'll probably polish it a little bit, but it was meant as a cozy little experience to get our feet back into making stuff. I'm really glad you enjoyed it!

Probably the most original game of the jam, I would love to see a bigger version of this in the future. Maybe a game where the stage shrinks but the player doesn't? I don't know, but I loved the possibility space of the idea. At the end it made me a little bit dizzy, maybe having the player lose with the screen a little bigger than it does now could help but that also could just be me. I enjoyed it a lot, would love to see it expanded

I would love to be able to play this with the arrow keys and Z or X to jump, I feel like the control scheme made it a lot less intuitive which is super important in a precision platformer like this. That said, I really enjoyed it, even though I couldn't beat it

Loved this, I haven't played many games of the jam yet but this one is probably going to be my favourite.

It was funny how the arena kept getting smaller although it came to a point where I was completely helpless lol
My highest score was 190, nice entry. I found it funny that the idea is kind of similar to the game I submitted to the jam, only yours is more arcade-y. Good game :)

You can restart in that screen by pressing R! Sorry I didn't clarify it, wanted to add it but got out of time :( I'll be sure to add the information in the description. I'm glad you liked it!

Every now and then I come back to this game and leave it running in the background just because of how satisfactory it looks and how well it works as a screensaver. I love this and I'm sure it will inspire me sometime in the future, if it hasn't already <3

Ésto es increíble che, me encanta como está escrito el final. Soy fan de las animaciones de Mer con el ukelele. Cuando te vea te regalo un pyraminx

I'm too lazy rn to record it, maybe later, but I downloaded the build and it didn't happen there (And I enjoyed the game, it was funny and I'm sorry I'm not talking much about that). Basically when I dropped the bomb on the lawn of the neighbor it disappeared and was nowhere to be found, I suspect it happened because when the player holds it it may end up a little bit ""inside"" of its collider and when you drop it the physics may have bugged out on the web build? Idk. If you want, I can record it once I have some time

A very creative way to make a canvas, loved that. At some point the enemies stopped spawning and it was sad because I wanted to collect all the grass and kill them all but once I figured I could draw on the grass it felt a lot interesting as a game and project, I dig it.

I love that you published something regardless of what happened with the original idea, and it's interesting to imagine what it would have been like. Hope you keep making stuff, would love to see how far you've come in some time. Congrats on the entry!

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I liked how slow it was, super chill and cute

Loved the twist, It's funny how even after the end the final score keeps updating. I got a high score of 4 but when the game ended it jumped to like 25 in 2 seconds of not moving

Is there any trick for the bomb to not disappear when I drop it? It its happening a lot and I really want to play this ):

When I saw the grass floating in the jump in the last levels I laughed out loud, really love the vibes and the comedy of this. I'm impressed by how much personality you got to give this project in just a couple of days.

Skittles
Skittles
Skittles

I liked the particles! Is there any way to keep the super speed up permanently? I wasn't able to do it with the grass on screen and it would have been pretty cool if I was

Feels super nice, probably my favorite from this jam. At first I thought it was just a chill game and once the commentary and features started appearing I laughed hard. Love how aesthetically pleasing it is, and it works very well capturing the calmness of the farming games (Besides the unwinnable clock at the beginning, lol).
Congrats on finishing it!


I like the feel of the ragdolls a lot, together with the sound design it reminded me of Happy Wheels

Pretty good for being your first game! I would have liked to be able to play endless, placing lots of flowers against lots of lawnmowers sounds like it could feel pretty fun. The first time I played it I got a little anxious about my flower placement tho lol

this is super cute! ❤️

When I released the game it was in four days for a jam and I promised an update. It has been a year and a half since then but since a lot of people seem to still be playing this I'll try to add options and maybe a few new mechanics soon!

We wanted to nail the Getting over It feel of having to be precise with your motions and speed but based on the comments on the game I can see we went a little to far lol, we'll tune it a fair bit after the rating period ends. We would haved loved to see more people finish it. Regarding the air momentum, we tried adding some measures to help with that during the jam, but allowing the player to move even the slightest bit on air made it possible to very easily break the game. We're still thinking about ideas to help with that and will keep it in mind!

Thanks a lot for the compliment on our art, we really appreciate it! We wanted to have a frog as the main character without jumping being an important mechanic and we loved the idea of justifying it through it's design, it means a lot that people are liking it

pretty fun, gorgeous art, definitely on the easy side but also fun to try to speedrun and get a record. solid entry and good game :)

After this comment I went back and played for a little bit more and I want to add that I really enjoyed the part where you had to go get a lot of charges of the vertical and horizontal boosts to get back and higher. It was super satisfying. You should definitely feel very proud about this game, despite the bugs that came up