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(+1)

I really wanted to like the concept, but the design is clunky. For example, there's alot of  movement cards, but once I got into position I didn't find myself wanting to move. It was usually easier or felt safer to sit and add more armor instead once my enemy was in sight and just wait for damage cards. I could see a design like this working for a game where you program tank actions using cards, but it's not there yet for a deck builder. Curious to see how it grows with new mechanics, maybe the final version will work perfectly as a deckbuilder.

(+1)

Thanks for the feedback! Really appreciate the points made here. A stay-in-place tactic is definitely something I would not want to encourage, atleast for most of the time. I initially had the enemy action points shared across movement and firing, which meant an enemy already in position would fire more times. This provided more incentive for the player to move, but in general made the game a lot harder. I'll consider this again, with other balancing changes. Thank you :)