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Thanks for the feedback! Really appreciate the points made here. A stay-in-place tactic is definitely something I would not want to encourage, atleast for most of the time. I initially had the enemy action points shared across movement and firing, which meant an enemy already in position would fire more times. This provided more incentive for the player to move, but in general made the game a lot harder. I'll consider this again, with other balancing changes. Thank you :)