i was mixed on this one. on one hand, the character sprite and the overworld map look really nice, but on the other hand, the levels themselves look like they were thrown together without so much as a tileset. it feels like a completely different game than what i had expected given the presentation before hand, which is a shame. it controlled nicely though, and the constant pressure of needing to recharge through the stage is a good use of the time theming. the music left a lot to be desired though. very all over the place with not much consistency. maybe if this becomes a full flushed out game those short comings could be improved? i think it was fun despite them.
this concludes my analysis of this entry.