Pretty fun, but but but the thing I said the most when I played: "WAIT WHAT, WHERE IM I GOING?!?!?!?!?!?!?", especially after getting the thruster, it would feel much better if the thruster just moved you, instead of trying to make you orbit, and the ending was the most lame thing ever, couldn't you even have made some fun image where that player (by the way, what is the player, a jellyfish?) is happy and standing on the planet, because I was pretty sad when I was used like 15 minutes trying to withstand the terrible gravity (because it didn't choose the closest planet, just some that felt like random when you put the gravity to max, and sometimes you just bounced from the planets), I just got text saying "Collected 12/12 of the pickups."..
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First of all, thank you so much for playing to the end! Sorry the ending made you sad. I had to finish the last parts pretty quickly since I was running low on time and was getting really sleepy. I decided to spend my final time making the title screen since it would be seen by all players, but I would have liked to make a better ending as well. (the player is some sort of spaceship, but I think it's fine to interpret the pixels however you like)
Reducing the effective range of the gravity would probably have helped with playability. Right now you are always affected by all the planets' gravity, so the combined gravity of several bodies in the distance can change your trajectory a lot. I tried to increase the mass of a few planets to compensate, but it could only do so much.
The reason I didn't make the thrusters move you in all directions was because it would make the gravity mechanic a bit pointless if you could just turn it off and fly freely. Maybe changing the directions to prograde and retrograde for your current trajectory might have made them more predictable? I felt the clockwise movement made more sense just as you leap off a planet since it works as an extension of your "on the ground" movement.