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Cute little game! Making the boss flash white for around two frames works wonders for giving feedback to the player, it doesn't take too long to implement and affects a lot of how the game feels. Screenshake when the boss attacks, sound effects, etc. all add up to make the game more juicy, which is a core part of these types of games. The art is cool, I especially liked my moth friends!

Thanks for your feedback, we really appreciate the constructive critisism! The Jam went by so quickly that we never even got to consider any of these things. We've also never made an action game before, so we definitely spend way too much time just creating the boss movements and animations. I'll remember all of these things for the future!