I very much enjoyed my time with this one! The art and theme of the game is very charming :)
GumpyFunction said it all best in his comment; I believe this could be expanded into a really nice and full experience.
The introduction of being there for 10 days got me a bit worried once I saw that the gameplay options was either to talk/sing or adjust the temp. But then the early hatch was quite the surprise! I'm curious, if you interact with the egg more often, does it hatch sooner, or is it just a matter of surviving until a set time when it will hatch?
Also, this game reminded me of my recent experience playing Stardew Valley where I have to juggle and prioritize my tasks in the day and overall season. Like GumpyFunction said, this could be an interesting point to lean into with more mechanics demanding the player's care.
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Thank you for playing and writing a review!
We hadn't really thought about the possibility of having the egg hatch sooner/later. Right now it hatches at a set time. After that, the idea is to have to feed, train and play with the little monster, while it grows as days pass, and having the monster's personality and abilities be affected by its interactions with the player.
We even got to design the sprites for different stages or evolutions of the creature, so we were a little disappointed that we didn't manage to use them in the demo.
When we tested the game we noticed the gameplay gets tedious in its current stage so we were also worried about that, sorry haha.
We also like Stardew Valley and we agree that could be interesting as well!
thanks!
I understand completely! For my game I have much more designed and even have the composition for melodies learned in my game that make for a song with harmony, but for this jam I only had time to program in 2 of the 12 total parts.
Will your team continue to work on this then? I'd love to play some more.