Hi! Just tested your game. Here is some comments, suggestions, questions & random thoughts that I wrote while playing:
- I can see where you got the inspiration to the first game.
- The switch after the first death was fun surprise. I really wasn't expecting something like that. It was clever and fun way to incorporate the theme to the game.
- Text speed is too high. I did not always have time to read all the text. To be noted that I'm not native English speaker so that might of course affect that. So if no one else has troubles then just keep it as it is. Otherwise I would suggest you to make it slightly slower or have it continue only when player presses a button. The narrative was interesting and I would have liked to enjoy it in more calm pace.
- It was very dark in the train game. This was probably partly intended but I might have liked it to be just a bit easier (=bit more light). I needed to go trough the train maybe 3-4 times before finding everything. The sound effect when the last item was found was a good addition. It was very intuitively clear that it meant that I was ready to proceed.
- The atmosphere in the train section was nice. The train looked good.
- I'm not really a fan of jump scares. But that is just an personal opinion.
- Getting back to the first game felt rewarding because the train was kind of claustrophobic. I was motivated to finish also the first game even though I believe the main experience was the train section?
- You might consider adding an action part to the main game by allowing the player to jump from the falling platforms. It felt weird when playing that I was not able to jump after the platform turned red. It might feel more fair to the player if the game would forgive one wrong guess. And I believe the game would still be hard enough. Although if you would allow jumping from the falling platforms you would need to think of some other way for preventing the player just hopping trough everything. Maybe the platforms fall faster after the first error? Maybe the first error will trigger all of the platforms falling starting from the beginning and proceeding forwards while each consecutive error making it go faster? That could add extra layer of chaos in the game and would definitely make it even more exciting!
- I would also be interested to know whether you planned to have other mini games there between the deaths? I could see it as a very interesting concept that the player would be playing a memory based game like this and between every failure they would have to finish a minigame to try the main game again. It might become really hard but interesting challenge to keep track of the right path while being constantly interrupted by random mini games or the narrator speaking.
- The edges of the last platform (the goal) were not clear. I fell down after getting to the the last pair of floating platforms because I couldn't see where to go next. It was not very nice experience... But luckily I already had learned to remember the path by then so it did not take many attempts after that to win.
Overall, interesting experience. It was something that I certainty was not expecting. Creative use of the theme!