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(3 edits)

Hi! Just tested your game. Here is some comments, suggestions, questions & random thoughts that I wrote while playing:

  • I can see where you got the inspiration to the first game.
  • The switch after the first death was fun surprise. I really wasn't expecting something like that. It was clever and fun way to incorporate the theme to the game.
  • Text speed is too high. I did not always have time to read all the text. To be noted that I'm not native English speaker so that might of course affect that. So if no one else has troubles then just keep it as it is. Otherwise I would suggest you to make it slightly slower or have it continue only when player presses a button. The narrative was interesting and I would have liked to enjoy it in more calm pace.
  • It was very dark in the train game. This was probably partly intended but I might have liked it to be just a bit easier (=bit more light). I needed to go trough the train maybe 3-4 times before finding everything. The sound effect when the last item was found was a good addition. It was very intuitively clear that it meant that I was ready to proceed.
  • The atmosphere in the train section was nice. The train looked good.
  • I'm not really a fan of jump scares. But that is just an personal opinion.
  • Getting back to the first game felt rewarding because the train was kind of claustrophobic. I was motivated to finish also the first game even though I believe the main experience was the train section?
  • You might consider adding an action part to the main game by allowing the player to jump from the falling platforms. It felt weird when playing  that I was not able to jump after the platform turned red. It might feel more fair to the player if the game would forgive one wrong guess. And I believe the game would still be hard enough. Although if you would allow jumping from the falling platforms you would need to think of some other way for preventing the player just hopping trough everything. Maybe the platforms fall faster after the first error? Maybe the first error will trigger all of the platforms falling starting from the beginning and proceeding forwards while each consecutive error making it go faster? That could add extra layer of chaos in the game and would definitely make it even more exciting!
  • I would also be interested to know whether you planned to have other mini games there between the deaths? I could see it as a very interesting concept that the player would be playing a memory based game like this and between every failure they would have to finish a minigame to try the main game again. It might become really hard but interesting challenge to keep track of the right path while being constantly interrupted by random mini games or the narrator speaking.
  • The edges of the last platform (the goal) were not clear. I fell down after getting to the the last pair of floating platforms because I couldn't see where to go next. It was not very nice experience... But luckily I already had learned to remember the path by then so it did not take many attempts after that to win.

Overall, interesting experience. It was something that I certainty was not expecting. Creative use of the theme!

(1 edit) (+1)

i actually made it so that i could easily adjust the text speed, would you like for me to change that part? I could really only judge the speed based on my reading. I did leave one part fast on purpose though. About the lighting, yes that was intended, but I do see what you mean. I was planning on adding mini games, but I couldn't really figure out how much time I could allocate into making other parts, or at least making the train longer. Jumpscares aren't everybody's thing, so fair enough. The platform thing was to sort of feel the dread that you missed it, the other reason was to make sure you could not get to the end before going through the train. There was supposed to be more light but webgl didn't seem to like post processing for the platform part, so it was a bit dark. I can try to fix it tomorrow if I don't feel lazy.

Edit:

I was reading it on my phone and didn't see everything :). I will make the text changes if I get others with the same issue. The ideas that you mentioned, such as adding more chaos by getting all the other platforms to fall would have been a nice addition, wish I thought of that earlier. As for adding additional minigames, I did say I was planning on adding others, I was thinking most likely going back to the train but you have different tasks or different interactions.  Other than time, the other reason I didn't do it was that I couldn't think of anything else at the time.

My original idea was that every time you would die, an unknown other being (the train narrator) would pull you in their world trying to keep you there and you would have to try to get out. I didn't put too much time in the lore, but I was going to use the cube as the thing that could transport you between the games. In the case of the game that I made, it was only used once and didn't have much of an explanation.

Thanks for trying my game, i was trying to reply to each part :)

Yeah, I think you answered to all of my points!

It would have surely been interesting to have multiple visits to the train. There was certain mystery around the voice and it would have been cool if there has been even more depth to the lore there. Then with each new visit you could have learned more. But I definitely understand that in a jam game one can never include all the possible ideas because the time is just going to run out at some point.