i actually made it so that i could easily adjust the text speed, would you like for me to change that part? I could really only judge the speed based on my reading. I did leave one part fast on purpose though. About the lighting, yes that was intended, but I do see what you mean. I was planning on adding mini games, but I couldn't really figure out how much time I could allocate into making other parts, or at least making the train longer. Jumpscares aren't everybody's thing, so fair enough. The platform thing was to sort of feel the dread that you missed it, the other reason was to make sure you could not get to the end before going through the train. There was supposed to be more light but webgl didn't seem to like post processing for the platform part, so it was a bit dark. I can try to fix it tomorrow if I don't feel lazy.
Edit:
I was reading it on my phone and didn't see everything :). I will make the text changes if I get others with the same issue. The ideas that you mentioned, such as adding more chaos by getting all the other platforms to fall would have been a nice addition, wish I thought of that earlier. As for adding additional minigames, I did say I was planning on adding others, I was thinking most likely going back to the train but you have different tasks or different interactions. Other than time, the other reason I didn't do it was that I couldn't think of anything else at the time.
My original idea was that every time you would die, an unknown other being (the train narrator) would pull you in their world trying to keep you there and you would have to try to get out. I didn't put too much time in the lore, but I was going to use the cube as the thing that could transport you between the games. In the case of the game that I made, it was only used once and didn't have much of an explanation.
Thanks for trying my game, i was trying to reply to each part :)