Interesting models. But a bit cumbersome to control. Might be due to using a widescreen monitor. The camera is zoomed int on the character. As one mentioned, the platform area is bit plain as well, and could use some love to make it look better.
Viewing post in Dream Walker jam comments
I'm pretty sure the camera is suppose to behave like this by default.
This is a screenshot of when I use one of my 16:9 monitors , This looks good, and doesn't feel odd.
This is what it looks like with my 21:9 monitor. Note how the characater is closer to the camera and touching the bottom of the screen. Because the FOV is larger now, when turning the camera it now feels twice as fast as the 16:9 screen. Thus leading to the movement feeling awkward.
Another way to fix it is to allow letterboxing to occur in your game so it targets a preferred aspect ratio. It's and easier short term solution.