Cool game! The attack particles are pretty cool, and I like the addition of the boss battle! I would've like a tutorial, because as is, I didn't realize you could even attack until I looked in the comments. Also some sounds would be nice, as well as maybe some obstacles to maneuver around. But a good submission regardless! Good job. :)
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Dream Walker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #536 | 2.357 | 2.500 |
Mechanics | #607 | 2.121 | 2.250 |
Fun | #622 | 2.121 | 2.250 |
Story | #656 | 1.532 | 1.625 |
Aesthetics | #670 | 2.121 | 2.250 |
Music | #683 | 1.296 | 1.375 |
Sound | #699 | 1.296 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://drakosea.itch.io/dream-walker
Comments
Good effort, maybe add a power up to restore some health before the boss battle
Great entry and interesting take on the theme! Definitely could use some type of feed back with the attacks. If no sound then something like the enemy flashing or something? Either way, great submission!
Interesting models. But a bit cumbersome to control. Might be due to using a widescreen monitor. The camera is zoomed int on the character. As one mentioned, the platform area is bit plain as well, and could use some love to make it look better.
I'm pretty sure the camera is suppose to behave like this by default.
This is a screenshot of when I use one of my 16:9 monitors , This looks good, and doesn't feel odd.
This is what it looks like with my 21:9 monitor. Note how the characater is closer to the camera and touching the bottom of the screen. Because the FOV is larger now, when turning the camera it now feels twice as fast as the 16:9 screen. Thus leading to the movement feeling awkward.
Another way to fix it is to allow letterboxing to occur in your game so it targets a preferred aspect ratio. It's and easier short term solution.
Nice entry! The theming is very creative.
The main feedback I'd give is maybe more detail in the environment, or maybe some drop shadows on the characters. The platform is so basic, I sometimes had a hard time telling if I was moving or not. Thanks for posting!
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