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(+3)

Nicely done! I had some problems learning the mechanics at first, mainly because I always putted my resource collector in the center (I thought it would optimize my gathering, because I touched 6 hexagons). Unfortunately, I couldn't build anything else, soI  changed strategy. I started by building my towers and then making my resources, it all went well :-)

I got to the 9 wave in the easiest level, but when enemies got too much life I couldn't destroy them (I learned too late that I could upgrade my traps...).

And it felt really nice to construct the path to the enemies, really, really fun! The other resources arrived a little late in my opinion, because I wanted to test and improve everything :-)

Thanks for the game, really nice entry!

(2 edits) (+1)

Hi Patrick & thanks for the feedback. First, glad that you enjoyed a few rounds and had a little learning curve doing so!


On the "Islands" & "4 Seasons" Boards the resources other than yellow do indeed arrive a bit late, if we rework the boards that's definitely a top priority to make all boards enjoyable - trying out "Random", "Horizontal" or "Vertical" definitely cover all the aspects of the game - and makes it harder as the enemies get buffs on different coloured tiles!

Wave 9 is already further than some of our own playthroughs, so good job on that!

The efficieny of harvesters will always be the same, as the harvesters will just skip the "empty" tiles if you build it on the border and harvest the active tiles more often!


Again - thanks for testing and GG!

(+1)

I was about to write the same feedback. Looks like there's no need for that. Other than that, the game's good, thanks for the game. And nice UI and art.