Thanks for playing our game and that valuable feedback! Very much appreciated and we will take the feedback into future projects!
LewLHere
Creator of
Recent community posts
Hi Bravo79, glad you enjoyed playing and thanks for the comment!
One of the biggest takeaways from this Jam is: Not every knowledge we have can be taken for granted with new players. Addicting is what we aimed for, did a lot of Last-Longers internally aswell ("Horizontal" never lasting too long, hah!)
Thanks a lot for taking the time to play & comment, really means a lot! We *might* have taken a shortcut, did dodge some polish/adding tooltips and explain what's what for time reasons and went immediately from satisfying UI & Mechanics towards playtesting & balancing!
Once more - thanks and glad you enjoyed it!
Hey mate, we had someone playtest this before publish and apparently some browsers (namely Chrome) perform worse than Firefox and Opera when it comes to WebGL. In our humble opinion WebGL games simply attract more players as not everyone's willing to download a lot of .exe files - thats why we opted for WebGL, if another browser works, let us know - thanks for the feedback either way <3
S4ZZ1 being the unbeatable king of this game I'll be okay with rank #2.
Enjoyed every aspect of it. The visuals all blend well with one another, the gameplay that required solid eye-hand coordination & remembering which temple is where in the underworld is a fun and challenging game. Excellent entry!
Hi Patrick & thanks for the feedback. First, glad that you enjoyed a few rounds and had a little learning curve doing so!
On the "Islands" & "4 Seasons" Boards the resources other than yellow do indeed arrive a bit late, if we rework the boards that's definitely a top priority to make all boards enjoyable - trying out "Random", "Horizontal" or "Vertical" definitely cover all the aspects of the game - and makes it harder as the enemies get buffs on different coloured tiles!
Wave 9 is already further than some of our own playthroughs, so good job on that!
The efficieny of harvesters will always be the same, as the harvesters will just skip the "empty" tiles if you build it on the border and harvest the active tiles more often!
Again - thanks for testing and GG!
Hi Lewis, thanks for leaving your feedback!
Glad you enjoyed a few runs with our game - we are aware of Islands & 4 Seasons being a bit simple in terms of player-choices, as you unlock everything other than Harvesters & Towers Level 1 only after a couple of waves, if we revisit our maps that would definitely be something to keep an eye on. Regarding the lack of tutorial / tooltips, this is something we learned now! For the Designers - who obviously understand the systems - it all feels very natural and maybe even super obvious, but how would someone else know that not bulding a Harvester - or building said Harvester on the center tile wave 1 - would put you in a dead end? Once again, thank you and we have some ideas to work on tutorial, more maps, map generation, different races to choose from, other enemies... eventually we had to make the cut for scope reasons!
Hey Lewis, you created a very very cool game here.
Visuals & mechanics are very very fun - and the level design / puzzle building - really amazing job. Couldn't beat all the levels (yet!) but the ones I managed after some rethinking here and there were definitely very enjoyable - obviously hit the Theme 5/5 and everything else really fits well, GG!
You created a real cool game! Implementing the dieing-for-progress mechanic hits the nail on the head for this Theme - and applying it in a 3D-environment definitely is a challenge, but a breath of fresh air in puzzle plattformers!
Enjoyed it, struggled a bit with the jump from time to time (but thanks for the instructions on your itch.io Page!) and wish you the best of luck in the future
GG, you created a fun game - and a solid foundation for a lot more content I think!
After a quick few deaths I got the hang of it and managed to get the economy running and a a few solid circles of towers around said economy! Different enemies, upgradable towers and maybe some bosses in between and this game has a lot potential, good job!
Feel free to check our submission out & good luck in the future!