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LewLHere

26
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A member registered Apr 13, 2022 · View creator page →

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Recent community posts

Thanks for playing our game and that valuable feedback! Very much appreciated and we will take the feedback into future projects!

Friggin Justin made me grow some grey hair, but damn if it wasn't fun and entertaining throughout. Excellent humor, solid writing & fun sense of accomplishment whenever you dodged Death - and actually reached the plattformer just to .... you know ^_^ GG!

Hi Hamster_steve, 


addicting is exactly what we aimed for - hah! Very happy you enjoyed our game & hopefully you managed to survive a couple of waves, 25 is the last one!

Thank you for your comment!

The entry hurdle and learning curve might indeed be a bit steep, nontheless I hope you managed to set up a tower or two and kill a couple of Zombies!

Hi Bravo79, glad you enjoyed playing and thanks for the comment!

One of the biggest takeaways from this Jam is: Not every knowledge we have can be taken for granted with new players. Addicting is what we aimed for, did a lot of Last-Longers internally aswell ("Horizontal" never lasting too long, hah!)

Thanks a lot for taking the time to play & comment, really means a lot! We *might* have taken a shortcut, did dodge some polish/adding tooltips and explain what's what for time reasons and went immediately from satisfying UI & Mechanics towards playtesting & balancing!

Once more - thanks and glad you enjoyed it!

Thank you Petraefa for playing & your comment - glad you enjoyed some of the visuals and hopefully it was enjoyable shooting some Zombies down!

Hey mate, we had someone playtest this before publish and apparently some browsers (namely Chrome) perform worse than Firefox and Opera when it comes to WebGL. In our humble opinion WebGL games simply attract more players as not everyone's willing to download a lot of .exe files - thats why we opted for WebGL, if another browser works, let us know - thanks for the feedback either way <3

Yeah man! 4 little minigame scenes, all enjoyable in their own way. Loved the Frogger & Angry Birds one most & think the visuals and elastic mechanics are really fun, constant smile on my face playing these levels - good job, unique game!

S4ZZ1 being the unbeatable king of this game I'll be okay with rank #2.

Enjoyed every aspect of it. The visuals all blend well with one another, the gameplay that required solid eye-hand coordination & remembering which temple is where in the underworld is a fun and challenging game. Excellent entry!

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Hi Patrick & thanks for the feedback. First, glad that you enjoyed a few rounds and had a little learning curve doing so!


On the "Islands" & "4 Seasons" Boards the resources other than yellow do indeed arrive a bit late, if we rework the boards that's definitely a top priority to make all boards enjoyable - trying out "Random", "Horizontal" or "Vertical" definitely cover all the aspects of the game - and makes it harder as the enemies get buffs on different coloured tiles!

Wave 9 is already further than some of our own playthroughs, so good job on that!

The efficieny of harvesters will always be the same, as the harvesters will just skip the "empty" tiles if you build it on the border and harvest the active tiles more often!


Again - thanks for testing and GG!

Hi Lewis, thanks for leaving your feedback!

Glad you enjoyed a few runs with our game - we are aware of Islands & 4 Seasons being a bit simple in terms of player-choices, as you unlock everything other than Harvesters & Towers Level 1 only after a couple of waves, if we revisit our maps that would definitely be something to keep an eye on. Regarding the lack of tutorial / tooltips,  this is something we learned now! For the Designers - who obviously understand the systems - it all feels very natural and maybe even super obvious, but how would someone else know that not bulding a Harvester - or building said Harvester on the center tile wave 1 - would put you in a dead end?  Once again, thank you and we have some ideas to work on tutorial, more maps, map generation, different races to choose from, other enemies... eventually we had to make the cut for scope reasons!

Zombieboy exploring the Cemetry & uncovering some friends - I liked all the zombies and the atmosphere walking around, reading the wildest things or symbols on those tombs & tombstones, GG!

Great Shapeshifting concept in a game that finds a cool merger between Undeads and a very light & fun mood/scenery. Enjoyed walking around in that pretty world and have Vampire-Boy tell us some of his tales every once in a while! 

Keep it up, GG - I liked the Kitten ^_^

Hey Lewis, you created a very very cool game here.
Visuals & mechanics are very very fun - and the level design / puzzle building - really amazing job. Couldn't beat all the levels (yet!) but the ones I managed after some rethinking here and there were definitely very enjoyable - obviously hit the Theme 5/5 and everything else really fits well, GG!

Finally some pew pew pew!
Liked the idea of inifnite tanks, liked the pathfinding & how hard it is to dodge those tanks! Powerups are also a nice mechanic! Managed to get double digits after a couple of runs, that should do (for now - hehe) 

Great, fun game - keep it up, GG!

Cool survivor game! Liked the theme of revenge & think you implemented the different weapons quite well, can definitely see some Last-Longers happening in this game with some other Jammers in the future, good job - also visually well blend together! GG

You created a real cool game! Implementing the dieing-for-progress mechanic hits the nail on the head for this Theme - and applying it in a 3D-environment definitely is a challenge, but a breath of fresh air in puzzle plattformers!

Enjoyed it, struggled a bit with the jump from time to time (but thanks for the instructions on your itch.io Page!) and wish you the best of luck in the future

Very cool idea. Mixture of puzzler & Adventure feels very cool - the minimap & variation of enemies / things to shapeshift into is great - overall great job - GG!

Amazing job. Game feels very cool & immersive. Not sure I 100% understood all the rules even with the itch.io page but overall amazing job visually, mechanically & getting the flow & deckbuilding to this level. GG!

Fun game! Very cool graphics all around, feels visually polished - seems like a very good base for more waves & skills, the idea of picking up new stuff when dieing is pretty cool and could also be expanded, good job!

GG, Wave 6 - strategy of upgrading 1 owl into infinity wasn't a good idea. Love the art, solid foundation for a cool defender game <3

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GG, you created a fun game - and a solid foundation for a lot more content I think!

After a quick few deaths I got the hang of it and managed to get the economy running and a a few solid circles of towers around said economy! Different enemies, upgradable towers and maybe some bosses in between and this game has a lot potential, good job!


Feel free to check our submission out & good luck in the future!

Rip King, hope he managed to enjoy some of that curling fun before his untimely death. <3

Hi, yes it was indeed, thanks for the reminder and should be fixed now!

Nice Job!

Graphics n Sound all feel like they compliment each other, easy to understand jumping game - the unlocking of new avatars is a nice touch - so is the flowing water!


How do you spawn the obstacles? Is it pure randomness? 


GG, enjoyed a couple runs - and the sound it makes when you fail :D