Really cool style and graphics but gameplay was a tad to hard for me. Performance was a bit iffy in fullscreen but it was fine windowed. I'm running a 3070 so it should run fine both ways I feel.
Viewing post in E.C.C.: ENHANCED COMBAT CADAVERS jam comments
Thanks for playing! We definitely had to get some extra tuning in there, will have to scope time better to allow for play testing.
Not too sure about the fullscreen vs windowed, but I have a lot to learn about webGL builds! I was playing on a 3070 as well, I think it definitely could use optimization. Thanks for the detailed explain on performance issues, and hope you had fun
WebGL optimization can be a little tough, I’ll see what I can do. WebGL from my experience doesn’t take full advantage of your hardware and fullscreen only exacerbates this.
Until we figure out a good graphical compromise for this platform I recommend checking out the Settings on the main menu, Quality will help the most since it knocks the shadows and lighting quality a bit lower. Our WebGL build is brand new since we only got the name generator to work on that platform yesterday, so there’ll be some growing pains while we get it right.