Hi Irdazrl, First of all Thank you so much for the time you took to play my game and write an in-depth review on it.
Glad you saw the funny side of the interactions and like the art work, I spent far to much time making the world art and not actually designing the gameplay. I agree with all the comments you had about the detection system and layout of the poltergeists, Unfortunately didn't have much time to play test and fix bugs. What I might do is change the colour or the opacity of the ghost as it gets detected.
I like your idea of having the poltergeists chase the player once detected, I did want to do this to start with but knew I wouldn't have the time to work out how to get them to make this mechanic. I also wanted to use the interactions as a distraction so any poltergeists close would go to those points instead.
I change the aspect problem of the game, Thanks for letting me know and showing how to fix.