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Ghost Town's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #163 | 3.000 | 3.000 |
Theme | #223 | 3.455 | 3.455 |
Aesthetics | #258 | 3.545 | 3.545 |
Sound | #314 | 2.818 | 2.818 |
Music | #349 | 2.909 | 2.909 |
Fun | #491 | 2.636 | 2.636 |
Mechanics | #494 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Only sound & Music
Link to your source?
https://github.com/CottenEyedJoe95/Ghost_Town
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Comments
I made it out of limbo, but part of me wanted to keep breaking windows and making beer overflow :)
Glad to hear it, Did have ideas for a lot more interactions but sadly not enough time.
Thanks for playing.
nice game! well done on the submision
it was fun to play. i liked the visual feedback when we interact. but hiding was i littler challenging. thanks for the game :)
nice game!
Thanks!
Nice game. Liked the interaction with objects not knowing what visuals will appear. Hiding to not get detected was a bit hard, mostly due to the hiding time limit as I popped out a few times unexpectedly when two poltergeists was looking my way. But eventually I was able to get to the station.
Thanks for playing, Will have to adjust the times or maybe have a time bar showing how long player will hide for. Congrats on making it to the end!
very cute concept.
I wouldve like if there was an indication of some sorts that i could interact with smth. Like when im on a sink there is a clank sound, or maybe the sink lights up a bit. Cause i found myself randomly spamming space because i couldnt really see the sink on the floor(they r the same tone) and even if i thought i was on one apparently i wasnt. Same for door, no clue if i can or cant interact with which ones.
I also woulve like to have a more clear indication of hitbox.
Really cute idea. Had fun playin the game. Good stuffff
Thanks for your feedback. I agree with you I did have an idea to make the ghost glow when near an interactable object. Definitely need to sort the colliders out. Glad you had a bit of fun.
"a bit of fun" : Aishhhh. dont be modest. i had a good time playin itttt.
Hi! I just tried your game. Unfortunately I did not get very far before I hit a point that I could not get passed even after multiple attempts... But based on what I have seen, here is some comments:
My favorite part of the game was the weird and surprising secrets. It would have been nice to be able to play further.
If you have time, please consider trying my submission for the jam. It would be cool to hear you opinions of my game: both positive or constructive comments would be very much appreciated!
Hi Irdazrl, First of all Thank you so much for the time you took to play my game and write an in-depth review on it.
Glad you saw the funny side of the interactions and like the art work, I spent far to much time making the world art and not actually designing the gameplay. I agree with all the comments you had about the detection system and layout of the poltergeists, Unfortunately didn't have much time to play test and fix bugs. What I might do is change the colour or the opacity of the ghost as it gets detected.
I like your idea of having the poltergeists chase the player once detected, I did want to do this to start with but knew I wouldn't have the time to work out how to get them to make this mechanic. I also wanted to use the interactions as a distraction so any poltergeists close would go to those points instead.
I change the aspect problem of the game, Thanks for letting me know and showing how to fix.
Your game doesn't seem to load. Give me a heads up if you manage to fix itSeemed to be an issue on my end. Looks like an interesting game
Hi, I noticed your submission is missing source. Your source is everything someone needs to download your game, open it in the game engine, and hit Play to play the game. Here is an example of the files to include: https://github.com/icepol/DeathIsOnlyTheBeginning
Thanks, Was tired last night didn't realise thought source was for something else. I've added it now