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(1 edit)

Great entry! Your parallax layers on the stars are great! Guessing you're scrolling the UV at different rates as the player moves? I found it difficult to collect the drops before they despawned because they move so fast. It feels like the pivot point for the ship is set behind it, so rotating the ship feels a bit strange. I loved the story concept btw. Very black mirror-y, in the best way.

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Thanks a lot for your review. I have to check on the pivot, but I think it's in the middle... I think the disconnect comes from the fact that I have the feeling it's a big ship .. and ppl see the graphics and think it's more agile like a fighter. .. I did not want to make the materials a chase game, but that was the only game I was able to get ... The plan was that you needed to be still to mine an asteroid and would fill your cargo. Other "Contractors" would come and see if they can blow you up and get your stuff (which would bring you deeper into debt) ... for that, you would need to move and break the mining cycle... or upgrade your ship with shields and rockets/drones that you can use while sitting still.... but these are still far away.. the flying materials were the first step to something.

Gotcha, I see where you were headed. I like the ambition, I hope you can continue to work on it!