very nice aesthetics, story images little hard to tell whats going on. took me a bit to figure out i was to try to tear down enemy castle, probably cause i never saw it much cause moving camera was hassle. Maybe a zoom out to see both castle would be better than left and right for camera.
Viewing post in Meister Eliphas jam comments
Thank you for the feedback!
Yeah, the story images were severely rushed and made within <10 minutes 😅 I wanted to make it a storyboard with extra scenes, but I didn't want to have to code that within this timeframe, but this will be noted in the future!
Camera movement will be noted! I've been trying to find ways to make it less of a hassle, and I was thinking of actually showing unit locations at the top bar, but I didn't know how to implement that at the timeframe! I might make several camera modes in the future to accommodate your suggestion, it sounds like a neat idea!:)