you fly around with jet pack after you die and collect them
SethDossett
Creator of
Recent community posts
pretty fun, wish there was way to block unless i missed it or get a away after hitting enemy, i felt like rolling was too slow to use after swinging. Gates also hard to get through. i felt like the puzzles didnt really add to the gameplay, i just wanted to skip it really. i do like the quick game loop and upgrades. I think game is a good base that can be expanded on
Nice Gameplay loop, the icometric controls were bit difficult, especially with shift being sprint. Other than that the camera circling the stage and swooping on to character was really nice and the death camera perspective. i liked it, kept me playing but took me getting out of full screen to figure out sprint
My initial thought was i loved the mood of the game, it made me want to explore the houses. almost gave me a runescape feel. the visuals are cohesive and nice and i like the choice to just have night ambiance rather than music. I think if bow could be pulled back and fired when you let go and if there was ability to strife while having bow drawn and can aim and move around at same time, the gameplay would have been really really nice. the instant death and enemies being faster than you was bit annoying. wish i could have been moving around and shoot enemies but if they start chasing you, youre done. I did enjoy you guys style and game design maybe we can work together sometime.
Obviously the game is unfinished, It was hard for me to understand exactly what to do and where to go, so i spent more time figuring out what was going on then the story. definitely think this was a game idea that would have been much better long term project than game jam. but i bet you learned a lot i am making a similar type 3d story game, and it takes a lot.