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SethDossett

13
Posts
1
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A member registered Dec 03, 2021 · View creator page →

Creator of

Recent community posts

you fly around with jet pack after you die and collect them

really jet pack didn’t work for you and this after you died? Sometimes if you’re not in full screen and cursor not over game right click won’t work And yeah didn’t really ever adjust audio volume haha

yeah we didnt quite specify that you need to kill time and then theres another part to the game.

yeah definitely webgl build, its a bit too large

the Huhh death sound gets me every time. nice idea and you implemented something small well, game play works with no bugs for me, with solid animations and consistency so that good to build off of

Nice TaroDev controller lol. I like the level you made, using a nice controller with your level design is nice. the idea of you having a body you can jump on where you die was really intersting. i just want MORE!

pretty fun, wish there was way to block unless i missed it or get a away after hitting enemy, i felt like rolling was too slow to use after swinging. Gates also hard to get through. i felt like the puzzles didnt really add to the gameplay, i just wanted to skip it really. i do like the quick game loop and upgrades. I think game is a good base that can be expanded on

Nice Gameplay loop,  the icometric controls were bit difficult, especially with shift being sprint. Other than that the camera circling the stage and swooping on to character was really nice and the death camera perspective. i liked it, kept me playing but took me getting out of full screen to figure out sprint

My initial thought was i loved the mood of the game, it made me want to explore the houses. almost gave me a runescape feel. the visuals are cohesive and nice and i like the choice to just have night ambiance rather than music. I think if bow could be pulled back and fired when you let go and if there was ability to strife while having bow drawn and can aim and move around at same time, the gameplay would have been really really nice. the instant death and enemies being faster than you was bit annoying. wish i could have been moving around and shoot enemies but if they start chasing you, youre done. I did enjoy you guys style and game design maybe we can work together sometime.

Obviously the game is unfinished, It was hard for me to understand exactly what to do and where to go, so i spent more time figuring out what was going on then the story. definitely think this was a game idea that would have been much better long term project than game jam. but i bet you learned a lot i am making a similar type 3d story game, and it takes a lot.

very nice aesthetics, story images little hard to tell whats going on. took me a bit to figure out i was to try to tear down enemy castle, probably cause i never saw it much cause moving camera was hassle. Maybe a zoom out to see both castle would be better than left and right for camera.

pleasant little platformer! i dont really like starting over to beginning, made me not want to play after a few deaths. especially without having an end in sight. may be helpful to know how many levels to reach a save point.