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Cool use of the theme, basically becoming the enemy if you die, so it is harder to just memorize the correct way (unless you use death as a means of continuing the puzzle as before). Either way, you still manage to add a cool mechanic that matches the theme

Thank you. I wanted also the player to act as a ghost, so It would have moved like you moved before dying so it would have been difficult to catch him again, but I run out of time :) Thank you for your time.