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Interesting puzzles.

Here's a hint to improve the text animation: To animate textmesh pro without having the words jumping to the next line as you add them, it's a better approach to set the full text on the object and animate the maxVisibleCharacters property from 0 to the length of your text. This way, the text layout will be calculated from the beginning and it will look much nicer.

Good job on the game.

Thank you. Will try that next time.