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How To Kill A Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #418 | 2.556 | 2.556 |
Mechanics | #491 | 2.556 | 2.556 |
Fun | #537 | 2.444 | 2.444 |
Sound | #569 | 1.778 | 1.778 |
Story | #603 | 1.667 | 1.667 |
Theme | #705 | 1.778 | 1.778 |
Aesthetics | #747 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
TMPro, music from pixabay.com
Link to your source?
https://github.com/AwesomeHotdog24/How-to-Kill-a-Game
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Comments
I like the idea of having a game that does not use a player pawn and still is feeling like a journey. The concept is sound. The music does not really fit the theme. The riddles were too easy as the 1st and 3rd level seem to have the same solution. The text should be appearing much faster imho. All in all it was short but fun to experience.
Didn't have time to make music just grabed something questionable on the internet.
nothing with the theme but I liked how you made me think its binary, trying to make 542 an quit code only to realize it was placements
Things I liked:
-Fun little challenge and level 2 was a cool challenge!
-Music was fun and exciting
-Appreciated the tutorial menu!
-Liked the hints that came after a certain amount of time!
Things that can be improved:
-If not in full screen, a lot of text and buttons overlap or do not appear so it was confusing for a bit.
-not a lot of feedback on level 1, so it was confusing- still not sure how I did it
-Level 3 and 2 should be switched since level 2 is more challenging and uses part of level 3's game mechanics
Overall:
Fun little game and challenge! Hope you keep adding more and keep growing as a game developer!
You have some pretty good ideas here. I think the text and buttons could use a little work so you know where you're clicking, like maybe highlight what your cursor is hovering over. The soundtrack is very nice, catchy, and fits the game's style.
Would have liked to add that but I ran out of time.
Interesting puzzles.
Here's a hint to improve the text animation: To animate textmesh pro without having the words jumping to the next line as you add them, it's a better approach to set the full text on the object and animate the maxVisibleCharacters property from 0 to the length of your text. This way, the text layout will be calculated from the beginning and it will look much nicer.
Good job on the game.
Thank you. Will try that next time.
I particularly liked Puzzle 2.
Really fun!