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Great mechanics in this game. I never knew there were so many uses for corpses!

The music is nice and moody, and always makes me suspicious, especially with people watching me through the glass. I'd like to see what comes next, who are these people? What are they doing to me? etc etc

There was some good use of humour too, and the corpse bouncing on the trampoline made me laugh.

There was some particular frustrations in the game though. The first was a level with 2 rotating turrets, with 2 sets of spikes pointing down and 1 pointing up. So you get past both of them, then jump off the wall and get across the spikes with the corpses, it might just be me but that was the most difficult room to pass.

And the final room (I think it was final) with the many switches and doors, I had trouble getting the corpse through one of the doors on the floor, as it had to be almost pixel perfect to fit through.


Overall it was great, and imaginative use of the theme

Thank you for the comment. I agree with everything you said. The corpse tossing mechanic feels imprecise and there are certain rooms that could use improvement.

Thanks for your reply.

I did have another problem, but it's also down to the corpse tossing. It's the level where you have to go up between 2 walls with spikes on left and right. The idea is to kill yourself at the top, then go back up there and toss the corpse down to the button on the floor, but the corpse would often get stuck on the wall spikes and I couldn't get it off.

Either way, overall the mechanics are still great, and using the corpse to platform off is a great idea.

That room isn't great I agree. The jump height isn't perfect for the spikes, and because you often threw the corpse into the wall spikes, I usually jumped down to toss the corpse on the button. Having to do the wall hop 3 times was tedious.