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What exactly was the criteria for loosing? I see your page description mention that you can run out of time by clicking too far?

It'd be fun to have some visual or auditory feedback that lets the player know that they are getting close to the limit and the player has to risk pushing that limit as far as they can without going over. Just a thought! I like the cover art btw :)

(+1)

Thank you for your motivating comment!  I thought of putting in some music but I just got started with gameboy programming so this is my first project and I absolutley have no idea on how to make game music (will definetly try to figure it out in the fututre tho :)).