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Clockclicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #31 | 2.905 | 2.905 |
Sound / Music | #41 | 1.095 | 1.095 |
Game Design | #42 | 1.714 | 1.714 |
Graphics | #42 | 1.714 | 1.714 |
Gameplay / Fun | #42 | 1.714 | 1.714 |
Innovation / Originality | #42 | 2.048 | 2.048 |
Overall | #42 | 1.865 | 1.865 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You click the clock to add to your time, beware though, your time may run out.
Did you use any assets?
No, all assets were created by me (except the online gameboy emulator and some parts of the games Banners).
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Comments
Hm. I don't know how slow/fast I have to go to win...! Nice counter in the game!
There is a way to win....... 😉
Not sure what I was expecting, but this is exactly as advertised.
Trying to keep my promises <3
What exactly was the criteria for loosing? I see your page description mention that you can run out of time by clicking too far?
It'd be fun to have some visual or auditory feedback that lets the player know that they are getting close to the limit and the player has to risk pushing that limit as far as they can without going over. Just a thought! I like the cover art btw :)
Thank you for your motivating comment! I thought of putting in some music but I just got started with gameboy programming so this is my first project and I absolutley have no idea on how to make game music (will definetly try to figure it out in the fututre tho :)).
Not bad, I like the crazy concept :D I got to about 200 and died, I didn't really understand why, is there a timer you can't see or something? Anyway it fits the theme of the jam ;) .
Thank you so much! Its nice to see the game on a gameboy :)