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I've given both a description and an example of what your source needs to be. I'm not sure how I can be any more clear on the definition. The game jam rules require you to upload the source for your project. You will have until day 3 of voting to upload your source.

Well, my project is in Unity, and would I need to upload my 7 GB project too?, If it is, well I will do it gladly, Or just my C# code?, this are my doubts, thank you for your advice Yang friend. 

How much of that is the `Library` folder? That won't be needed.

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You can delete the Library folder since that is generated by Unity on each user's local computer and uploading it doesn't help because another user can't use your Library folder anyway. If you delete the Library folder, that should cut down on the upload size.

Great Yang, I will try now.

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Thank you Yang, now my project source is uploaded in 3 zip files.

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Breaking the project up like this isn't making things easy unfortunately. you have to be carful where you extract the second and third archive to, and that there's a duplicate folder in the third one isn't really helping either...

"A meta data file (.meta) exists but its folder 'Assets/1 External assets/ModularSci-FiWeapons' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it."

Did I mess up stitching it together?

It seems I actually have to install the latest 2020.3 version of Unity as well, I got compilation errors and dropped into "safe mode"...


"A meta data file (.meta) exists but its folder 'Assets/HoudiniEngineAssetCache' can't be found, and has been created."

... or maybe it's becase one can't use it without having Houdini?

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Using the latest version of Unity 2020.3 actually did help. I could at least start a scene... Interactions didn't really work but that might have been due to the missing Houdini connection. I'll try the Web version instead, now that there is one.

Yes Hecker, the Houdini plugin is needed to work with the first version of the ramp in the last Road to travel gate scenario, but I join the models obtaining one Houdini Model with a meshcombiner, the Houdini plugin in this is not necesary. I think. Thank you for all of your suppert in this jam, for me was great.