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(+1)

pretty fun, wish there was way to block unless i missed it or get a away after hitting enemy, i felt like rolling was too slow to use after swinging. Gates also hard to get through. i felt like the puzzles didnt really add to the gameplay, i just wanted to skip it really. i do like the quick game loop and upgrades. I think game is a good base that can be expanded on

(+1)

Thank you for taking the time to play it! :) I actually have the hotkeys listed both on the front-page of the game, and on the little signs you spawn next to, so in this case you missed the blocking mechanic! 😅Definitely not your fault though, I didn't have any tutorial or anything so it's understandable to skip over things like that. C is also not the most intuitive hotkey for blocking, i will admit.

I also ran into some mild collision issues with the doorways between the fences, I think it's an issue with friction resulting in the player just getting caught up on the collider, and it's something I'll absolutely be fixing very soon.

And as for the puzzles, i designed the mechanics for them early on, and then didn't actually give myself enough time to do some level design and make them an actually cohesive part of the game. And honestly looking at how it relates (or absolutely doesn't) to the combat, I can definitely understand how they would be something a player would just want to skip, and I hope to turn them into a more cohesive and enjoyable part of the game in time!


I appreciate the honesty in your review, and I'm glad you at least enjoyed the overall loop! Thank you for your time and thoughts!