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(1 edit) (+2)

I'm blown away. This is a solid foundation for a unique roguelike (imagine forcing the player to decide between going further in their run or dying so they can start their next run with an advantage)! You gotta do something with it before someone else steals this idea!

gotta agree, the concept sounds really cool if executed well! :-)

Thank you all for the encouragement. I'll try to expand the concept a little more after the jam.