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(4 edits) (+1)

Love the style, feels super old-school. It was tricky to understand how to not die, I had to press posses multiple times to fully posses the person, as otherwise it left a column of blue that kept draining my life points. When it was working, the combat was good fun, but i felt that the throwing star character was the most over powered, as I could just spam the stars, I tried the other ones and they were far more difficult to do damage with

Its genuinely a great concept, possesing characters to kill them and their cronys. But the game was pretty buggy at times, getting stuck off the map, the orb being controllable after a game over(and with a full life point bar). The lack of feedback when you kill everyone, maybe a level complete could have helped as I didn’t know if I missed someone. And the keyboard controls were hard to get used to. But overall I think this was a good jam game, nice art, fun when it was working, and a unique design. I think this could be really fun with some bug fixing/refinement, amazing job!

(+1)

Thanks for your great feedback, it's much appreciated.

Yes we ran out of time to further refine the games, and as you said, there isn't much player feedback.

The candles at the top right are meant to represent remaining enemies, but I think they were buggy too.

We will be expanding the game and refining everything and fixing all bugs, after the Jam is finished. so keep an eye out for the finished build :)

(+1)

Ah, I wondered what the candles were for! I’ve added the game to a collection, so I’ll definitely check it out in the future, as I adore the style.

Thanks very much. 

We will be sure to explain the game and mechanics thoroughly in the final release, as the current lack of explanation left many people confused as to what was going on.