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Thanks for playing! I totally agree that the vent was annoying to get into, and in hindsight I should’ve put the vent on the ground so the player can just walk right in. That would however involve me to go back into blender and change a lot and with the fact it was a jam, I didn’t feel like I had the time. And regarding the game’s clarity, or rather lack there of, I wanted the player to feel confused and then have a nice aha moment and defuse the bomb in one cycle but it seems like that just lead to more frustration. Maybe I could’ve saw this if I did some play testing but I didn’t really think I had time. Thanks again for playing and leaving me some feedback! Much appreciated!