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(+1)

The game looks nice, has fluid character animation.

The tutorial was well made too, very clear instructions. However, it didn't explain the deadly green water. XD

Level 2 was kinda tricky to clear, but fun. Level 3 had quite the difficulty spike and I couldn't finish it.

Also, I couldn't see how death affected the game. At least it was not very perceptible or there was no player feedback to let them know what had changed.

Good job!

Thanks for trying out our game!

I was thinking that it would be counterintuitive to explain the Danger Water while there was an explanation of Death Wizard's powers affecting the world, but I have adjusted the Water description to only say "Blue Water" in the new update that I just uploaded to emphasize that only the Blue Water is safe.

As for death affecting the game, I made the mechanic so that if the player has more Deaths than Coins, the Enemies and the Moving Platforms will slowly speed up as it is supposed to be a world controlled by the "Death Wizard", the opponent of Beany. It wouldn't be noticeable early on for players who are experienced in platforming games as they would be able to breeze through the first few levels easily, but we were also thinking of the new players that's why we added a lot of coins (And I have added more in the update) to help them have more leeway.

Still, thank you again for trying out the game and we're glad that you enjoyed some of the aspects of it!

(+1)

Oh, so that's how the death works.

To give visual feedback to the player, I'd probably add a bar on the top of the screen showing how much power the "Death Wizard" has on the world, so that when the player picks up coins, it goes down and when they die it goes up.

Nice work!