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This is really cool. I really liked how it flipped when you died. Is the number of humans you can chase down the same as the number of zombies you evaded?

If you did want to expand on it, would be great to see some debris in the road, or even a third sequence where you start in a car and can run down zombies until the car breaks down and you continue on foot, but i'm just thinking aloud.

Great idea and great work!

Thanks!

The number of zombies you can evade and humans you can eat are actually based on spawn rate, which is based on how long you've gone - so the further you get, the more zombies spawn over time.  This timer then counts backwards when you start as a zombie so the opposite occurs - less humans spawn as you go until the timer reaches zero again, then it's over.  This approach worked really well in terms of the amount of time it took to implement, but it could be improved.

So to answer your question, I think you can potentially catch "about" the same number of humans as zombies evaded, but I don't think it's always the same, which I would want to change.

And yes I agree: some powerups, debris, and another sequence would be awesome!  Maybe even a debris jumping/looting mechanic?