You're absolutely right about the dogs. They were a late addition and I didn't take the time to properly tune them. I won't do anything until rating is over but I think I need to: 1) Shorten the time it takes to haunt so the timing doesn't have to be so precise 2) Dramatically increase the length of time the people stay nervous and 3) Add a visual/audio que to indicate when you can haunt an object again
The investigators pulling the ghost from the next room is probably a collider issue. I made the ghost's collider bigger than normal so the sprite wouldn't obstruct the haunting animation. I didn't really notice this issue in testing but I should probably shrink the investigation collider to compensate.
I didn't know about viewport size thing. I'll have to check it out.
Thanks for all the feedback.