Fantastic art and atmosphere!
Max Frymark
Creator of
Recent community posts
You're absolutely right about the dogs. They were a late addition and I didn't take the time to properly tune them. I won't do anything until rating is over but I think I need to: 1) Shorten the time it takes to haunt so the timing doesn't have to be so precise 2) Dramatically increase the length of time the people stay nervous and 3) Add a visual/audio que to indicate when you can haunt an object again
The investigators pulling the ghost from the next room is probably a collider issue. I made the ghost's collider bigger than normal so the sprite wouldn't obstruct the haunting animation. I didn't really notice this issue in testing but I should probably shrink the investigation collider to compensate.
I didn't know about viewport size thing. I'll have to check it out.
Thanks for all the feedback.
Sure I'll go. Really liked your game. In particular I liked that the different past versions of your character are color coded. I played a game with a similar mechanic to yours but all versions of the character looked the same so I found it impossible to figure out what way going on.
One thing to change, and it's a minor one, in the second to last level I found jumping to the button on the platform is just a bit harder than it should be. I think it needs to be just a tiny bit lower.
Here's my game: https://itch.io/jam/gamedevtv-jam-2022/rate/1553539