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Thanks for the feedback and the compliments!

The asset I used for the office environment is QA Office

I'm pretty sure the asset previews were done in HDRP and I built the game using Unity's URP so that may have been the difference in visual quality (also my environments were pretty empty which also contributed)

And this is a list of assets (obtained from a post on Reddit) of assets that the game "Phasmophobia" uses

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Aw, you're too kind! Thanks Ajackster! I believe I already own most of them but probably I was missing the office.

I honestly believe that the game, if you plan to work on it a little more, could benefit from a -maybe-  at least 1 week of work starting from the last room. It's right at that point that you have the climax of the tension, and you could  (time allowing) add a bit of exploration. That's the only part of the game that feels a bit rushed. I agree that level design, if done good, takes more time than people believe!

Cheers :)