Thank you!
Ajackster
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Thank you! I'm glad you liked it. No sleep and caffeine is the answer! :)
Haha but in all seriousness - I just tried to keep the color palette and art style minimal so it was much easier to make things consistent. The programming is my strong suit so I grinded out the different mechanics and didn't run into too much trouble other than some rushed code that led to minor bugs
Thank you - I'm glad you liked it :D
If you're interested - the transitions are pretty simple to implement.
1) Each level is made up of tiles (I just used default cube with 0.25 on y scale)
2) Sort each tile into a List based off of the distance away from player (closest first -> furthest last)
3) When level is initialized - animate each tile with a delay based off of their index in the list
* Animate the scale of each tile to grow to default size
* Simultaneously Animate position to go slightly above resting position then animate it back down into it's resting position
Thanks for the feedback and the compliments!
The asset I used for the office environment is QA Office
I'm pretty sure the asset previews were done in HDRP and I built the game using Unity's URP so that may have been the difference in visual quality (also my environments were pretty empty which also contributed)
And this is a list of assets (obtained from a post on Reddit) of assets that the game "Phasmophobia" uses